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Immortality • View topic - The Starcraft 2 Thread

Immortality

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Terran for life yo!

And I absolutely agree with Haniel on the automated base defense bit. Bunkers taking 4 units up each was kind of meh.

As for stimpacks not taking HP, but being on a cooldown, I'd be all for it...especially since Zealots have that crazy charge now where they completely destroy the one little range advantage marines had over them.

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The look of the ghost makes me doubt the credibility of those shots.

The 'planetary command center' appears to be automated defense, which is cool.. I wonder if it can fire while in flight? Blizz has stated that the Mothership mechanic of 1 per race is going to be unique to them, so Terrans with multiple armed command centers could be in the future (and would make up for the lack of a standard ground to ground automated defense.

The Sensor Dome probably replaces the old com center scanner addon, which is nice since it could get in the way. I don't understand the purpose of the Depots bay doors.. unless you can fit several into one bay, or they can only be attacked by ground forces while under (which would be a good idea, I'm sure we've all done precision muta strikes vs supply depot clusters, and warp ray's would probably burn through them absurdly fast).

Transform and roll out


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Actually, found a link with more info about the article and writeups on the units:

http://sc.gosugamers.net/news/sc2_super ... ran_units_

Ok, so lowering the supply depots just lets you walk over them.. thats still handy i guess.


Also, just remembered a concept art shot I remember seeing that I couldn't figure out what it was:
http://media.pc.ign.com/media/850/85012 ... 04591.html
Now it looks like a giant robotic arm, ala Thor. (It's a Gundam?)


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About an article in Swedish magazine "Super Play" | Posted: 7.17.07
Information about Terran units; Marine, Planetary Fortress, Thor, Sensor Dome, Ghost, Viking,
Supply Depot, and Protoss units; Twilight Archon, High Templar, Dark Templar.



Thanks to Ershin and Haniel.

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