Haha.
Yeah. Hurricane is god awful. Even with a ton of +damage it never even comes close to useful.
If you are still leveling, let me show you my old balance build.
Its the 30/21 that gives you vengance and natures swiftness. It is extremely powerful in group pvp. And when geared with +damage/spell crit, to make use of the damage talents.
Particularly, vengance and imp wrath. As they increase your damage by a %, they represent scaling damage for a caster.
Of course it comes at the price of innervate, feral charge and imp bash. Which can be painful. If you could get them all, you would be insanely overpowered though, wouldnt you.
30/21balance
Balance Talents (30 points)
Improved Wrath - 5/5 points
Reduces the cast time of your Wrath spell by 0.5 seconds.
Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Level 18: Entangling Roots (Rank 2)
Level 28: Entangling Roots (Rank 3)
Level 38: Entangling Roots (Rank 4)
Level 48: Entangling Roots (Rank 5)
Level 58: Entangling Roots (Rank 6)
Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Moonglow - 3/5 points
Reduces the Mana cost of your Moonfire and Starfire spells by 6%.
Moonfury - 4/5 points
Increases the damage done by your Starfire and Moonfire spells by 8%.
Nature's Grace - 1/1 point
Your critical strikes with the Wrath, Starfire, and Moonfire spells grace you with a blessing of nature, reducing the casting time of your next Regrowth or Healing Touch spell by 1 second.
Vengeance - 5/5 points
Increases the critical strike damage of your Starfire, Moonfire, and Wrath spells by 100%.
Feral Combat Talents (0 points)
None
Restoration Talents (21 points)
Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
Improved Healing Touch - 4/5 points
Reduces the mana cost of your Healing Touch spell by 12%.
Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
Now my current build is 31 restor/20 balance to have innervate for rag/domo/bwl.
It is weaker for pvp, for sure. Its a choice you will have to make.
20/31 restore
Balance Talents (20 points)
Improved Wrath - 5/5 points
Reduces the cast time of your Wrath spell by 0.5 seconds.
Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Level 18: Entangling Roots (Rank 2)
Level 28: Entangling Roots (Rank 3)
Level 38: Entangling Roots (Rank 4)
Level 48: Entangling Roots (Rank 5)
Level 58: Entangling Roots (Rank 6)
Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Improved Moonfire - 5/5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
Moonglow - 3/5 points
Reduces the Mana cost of your Moonfire and Starfire spells by 6%.
Feral Combat Talents (0 points)
None
Restoration Talents (31 points)
Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
Subtlety - 3/5 points
Reduces the threat generated by your healing spells by 12%.
Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.
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